I like to try to get these things connected to BBSs but with the Apple II and especially the model 100 a lot of the BBS door games available
aren't really playable without ansi support, at least cursor positioning if not color.
Text adventures seem like an obvious choice but I tried playing some under the "Dos Games" section of Battlestar BBS and ansi was required there as well. I also tried a MUD and needed ansi for that as well.
I'm trying to compile a list of door games that can be played without ansi any ideas?
Re: Purely text-based BBS doors (no ansi)
By: Divarin to All on Mon Jul 22 2019 08:17:31
I like to try to get these things connected to BBSs but with the Apple II and especially the model 100 a lot of the BBS door games available aren't really playable without ansi support, at least cursor positioning if not color.
I had an NEC PC-8201A years ago, close cousin to the TRS-80 Model 100. It was a really fun little
machine.
You might want to reach out to maskreet of DoorParty. I believe he set up a adventure games over there, and many of them would probably be friendly to y able to test them via his system, or get some setup tips.I tried door party through battlestar BBS unfortunately the text adventures (I launched Sherlock) use doorway and doorwas is spitting out ansi codes for every non-alphanumeric character, even the spaces between words.
I'm trying to compile a list of door games that can be played without ansi any ideas?
Text adventures seem like an obvious choice but I tried playing some under the "Dos Games" section of Battlestar BBS and ansi was required there as well. I also tried a MUD and needed ansi for that as well.
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